using System;
using System.Collections.Generic;
using System.Text;
using MoEngine;

namespace MoGameLib
{
	public class DamageType
	{
		private AnimTemplate m_ImpactVFX;

		public AnimTemplate ImpactVFX
		{
			get { return m_ImpactVFX; }
			set { m_ImpactVFX = value; }
		}
	}
}
